The real trick to IQ is timing, as the red and green squares are set off with a different button, and the order in which you decide to activate them often leads to radically different results. If you destroy one of the special green blocks, it creates a green trap square, which, when detonated, destroys all blocks above and surrounding it. Your goal is to eliminate oncoming blocks and clear the board by setting a "red trap square" (for lack of a better term) down in front of a block's path, then setting it off when the block lands upon it. In Intelligent Qube, you are represented by a human figure poised upon a row of levitating 3D blocks. Like PaRappa the Rapper, Sony's Intelligent Qube is a highly successful Japanese title that, graphically speaking, most US gamers wouldn't look twice at, but wouldn't be able to walk away from if they so much as tried it. isn't on par with Portal 2, but it offers a delightful on-screen Rubik's Cube to puzzle-lovers and perfectionists everywhere - maybe just don't tell anyone you played with blocks all day. For a puzzle game, this isn't necessarily a bad thing, but it is a thing. It's more of a playground for your newfound telekinetic powers than it is an immersive experience, partially because it's confined to single type of environment and features an anonymous character, no dialogue and an ambient soundtrack. It can become a problem if, say, you stop half-way through a puzzle to make some pesto chicken and someone "accidentally" unplugs the power cord to your PC. Q.U.B.E.'s save system can be troubling, as it relies exclusively on auto-saves, meaning manual saving is out of the question.
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